Vex - 1.16.10.2

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Last Updated

The Vex entity last updated in Minecraft Version 1.16
View Entity Version History >>

What's Changed:

Changes since stable release 1.16.0.2

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.16.1.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[14]

Loot / Barter Loot / Additional Drops

Iron Sword

    Attack Damage
    • Default: 3
    Families
    • Default: Mob, Monster, Vex
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Immune to Fire
    • Movement Speed

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/vex.json
    Animations
    • resource_packs/vanilla/animations/vex.animation.json
    • resource_packs/vanilla_1.16/animations/humanoid.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
    • resource_packs/vanilla/animation_controllers/vex.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/vex.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/vex.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/vex_gear.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/vex.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/vex/charge1.fsb
    • resource_packs/vanilla/sounds/mob/vex/charge2.fsb
    • resource_packs/vanilla/sounds/mob/vex/charge3.fsb
    • resource_packs/vanilla/sounds/mob/vex/death1.fsb
    • resource_packs/vanilla/sounds/mob/vex/death2.fsb
    • resource_packs/vanilla/sounds/mob/vex/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/vex/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle1.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle2.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle3.fsb
    • resource_packs/vanilla/sounds/mob/vex/idle4.fsb
    Textures
    • resource_packs/vanilla/textures/entity/vex/vex.png
    • resource_packs/vanilla/textures/entity/vex/vex_charging.png

    Material Info:

    Material: Vex
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }