Wolf - 1.16.0.2

<< back to entity list

Last Updated

The Wolf entity last updated in Minecraft Version 1.16
View Entity Version History >>

What's Changed:

Changes since stable release 1.14.60.5


      • New Value:
        "format_version": "1.16.0"
        Previous Value:
        "format_version": "1.13.0"
      • New Value:
        "minecraft:rideable": {
            "seat_count": 1,
            "family_types": [
                "zombie"
            ],
            "seats": {
                "position": [
                 0,
                 0.675,
                 -0.1
                ]
            }
        }
      • New Value:
        "minecraft:behavior.nearest_attackable_target": {
            "priority": 4,
            "reselect_targets": true,
            "must_see": true,
            "entity_types": [
                {
                 "filters": {
                    "any_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "skeleton"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "sheep"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "rabbit"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "fox"
                        }
                    ]
                 },
                 "max_dist": 16
                },
                {
                 "filters": {
                    "all_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "baby_turtle"
                        },
                        {
                         "test": "in_water",
                         "subject": "other",
                         "operator": "!=",
                         "value": true
                        }
                    ]
                 },
                 "max_dist": 16
                },
                {
                 "filters": {
                    "all_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "skeleton"
                        },
                        {
                         "test": "is_underwater",
                         "subject": "other",
                         "operator": "!=",
                         "value": true
                        }
                    ]
                 },
                 "max_dist": 16
                }
            ]
        }
        Previous Value:
        "minecraft:behavior.nearest_attackable_target": {
            "priority": 4,
            "attack_interval": 10,
            "reselect_targets": true,
            "entity_types": [
                {
                 "filters": {
                    "any_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "skeleton"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "sheep"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "rabbit"
                        },
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "fox"
                        }
                    ]
                 },
                 "max_dist": 16
                },
                {
                 "filters": {
                    "all_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "baby_turtle"
                        },
                        {
                         "test": "in_water",
                         "subject": "other",
                         "operator": "!=",
                         "value": true
                        }
                    ]
                 },
                 "max_dist": 16
                },
                {
                 "filters": {
                    "all_of": [
                        {
                         "test": "is_family",
                         "subject": "other",
                         "value": "skeleton"
                        },
                        {
                         "test": "is_underwater",
                         "subject": "other",
                         "operator": "!=",
                         "value": true
                        }
                    ]
                 },
                 "max_dist": 16
                }
            ],
            "must_see": true
        }
      • New Value:
        "minecraft:behavior.nearest_attackable_target": {
            "priority": 5,
            "must_see": true,
            "entity_types": [
                {
                 "filters": {
                    "test": "is_family",
                    "subject": "other",
                    "value": "skeleton"
                 },
                 "max_dist": 16
                }
            ]
        }
        Previous Value:
        "minecraft:behavior.nearest_attackable_target": {
            "priority": 5,
            "attack_interval": 10,
            "entity_types": [
                {
                 "filters": {
                    "test": "is_family",
                    "subject": "other",
                    "value": "skeleton"
                 },
                 "max_dist": 16
                }
            ],
            "must_see": true
        }
      • New Value:
        "minecraft:behavior.melee_attack": {
            "priority": 5
        }
        Previous Value:
        "minecraft:behavior.melee_attack": {
            "priority": 5,
            "target_dist": 1.2,
            "track_target": true,
            "reach_multiplier": 1
        }
      • New Value:
        "minecraft:despawn": {
            "despawn_from_distance": []
        }
      • New Value:
        "minecraft:breedable": {
            "require_tame": true,
            "require_full_health": true,
            "breeds_with": {
                "mate_type": "minecraft:wolf",
                "baby_type": "minecraft:wolf",
                "breed_event": {
                 "event": "minecraft:entity_born",
                 "target": "baby"
                }
            },
            "breed_items": [
                "chicken",
                "cooked_chicken",
                "beef",
                "cooked_beef",
                "muttonRaw",
                "muttonCooked",
                "porkchop",
                "cooked_porkchop",
                "rabbit",
                "cooked_rabbit",
                "rotten_flesh"
            ]
        }
        Previous Value:
        "minecraft:breedable": {
            "require_tame": true,
            "breeds_with": {
                "mate_type": "minecraft:wolf",
                "baby_type": "minecraft:wolf",
                "breed_event": {
                 "event": "minecraft:entity_born",
                 "target": "baby"
                }
            },
            "breed_items": [
                "chicken",
                "cooked_chicken",
                "beef",
                "cooked_beef",
                "muttonRaw",
                "muttonCooked",
                "porkchop",
                "cooked_porkchop",
                "rabbit",
                "cooked_rabbit",
                "rotten_flesh"
            ]
        }
      • New Value:
        "minecraft:spawns_on_block_filter": [
            "minecraft:grass",
            "minecraft:podzol",
            "minecraft:dirt"
        ]
        Previous Value:
        "minecraft:spawns_on_block_filter": "minecraft:grass"
      • New Value:
        "conditions": {
            "minecraft:spawns_on_surface": [],
            "minecraft:spawns_on_block_filter": "minecraft:grass",
            "minecraft:brightness_filter": {
                "min": 7,
                "max": 15,
                "adjust_for_weather": false
            },
            "minecraft:weight": {
                "default": 5
            },
            "minecraft:herd": {
                "min_size": 4,
                "max_size": 4
            },
            "minecraft:biome_filter": {
                "all_of": [
                 {
                    "test": "has_biome_tag",
                    "operator": "==",
                    "value": "forest"
                 },
                 {
                    "test": "has_biome_tag",
                    "operator": "!=",
                    "value": "mutated"
                 },
                 {
                    "test": "has_biome_tag",
                    "operator": "!=",
                    "value": "birch"
                 },
                 {
                    "test": "has_biome_tag",
                    "operator": "!=",
                    "value": "roofed"
                 },
                 {
                    "test": "has_biome_tag",
                    "operator": "!=",
                    "value": "mountain"
                 }
                ]
            }
        }
      • New Value:
        "minecraft:biome_filter": {
            "test": "has_biome_tag",
            "operator": "==",
            "value": "taiga"
        }
        Previous Value:
        "minecraft:biome_filter": {
            "all_of": [
                {
                 "test": "has_biome_tag",
                 "operator": "==",
                 "value": "taiga"
                },
                {
                 "test": "has_biome_tag",
                 "operator": "!=",
                 "value": "mega"
                }
            ]
        }


Statistics:

Health

[8]

Wolf Tame: [20]

    Attack Damage
    • Default: 3
    • Wolf Tame: 4
    Breedable
    • Wolf Adult: Beef, Chicken, Cooked Beef, Cooked Chicken, Cooked Porkchop, Cooked Rabbit, MuttonCooked, MuttonRaw, Porkchop, Rabbit, Rotten Flesh
    Can be Healed
    • Default: Beef, Chicken, Clownfish, Cooked Beef, Cooked Chicken, Cooked Fish, Cooked Porkchop, Cooked Rabbit, Cooked Salmon, Fish, MuttonCooked, MuttonRaw, Porkchop, Pufferfish, Rabbit, Rabbit Stew, Rotten Flesh, Salmon
    Can be Ridden by Mobs
    • Wolf Angry: Zombie
    • Wolf Wild: Zombie
    Can be Tamed
    • Wolf Wild: Bone
    Families
    • Default: Mob, Wolf
    Movement Speed
    • Default: 0.3
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable > Wolf Tame
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla_1.16/entities/wolf.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/wolf.animations.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/wolf.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/wolf.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/wolf.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/wolf.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/wolf.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/wolf/bark1.fsb
    • resource_packs/vanilla/sounds/mob/wolf/bark2.fsb
    • resource_packs/vanilla/sounds/mob/wolf/bark3.fsb
    • resource_packs/vanilla/sounds/mob/wolf/death.fsb
    • resource_packs/vanilla/sounds/mob/wolf/growl1.fsb
    • resource_packs/vanilla/sounds/mob/wolf/growl2.fsb
    • resource_packs/vanilla/sounds/mob/wolf/growl3.fsb
    • resource_packs/vanilla/sounds/mob/wolf/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/wolf/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/wolf/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/wolf/panting.fsb
    • resource_packs/vanilla/sounds/mob/wolf/shake.fsb
    • resource_packs/vanilla/sounds/mob/wolf/step1.fsb
    • resource_packs/vanilla/sounds/mob/wolf/step2.fsb
    • resource_packs/vanilla/sounds/mob/wolf/step3.fsb
    • resource_packs/vanilla/sounds/mob/wolf/step4.fsb
    • resource_packs/vanilla/sounds/mob/wolf/step5.fsb
    • resource_packs/vanilla/sounds/mob/wolf/whine.fsb
    Spawn Rules
    • behavior_packs/vanilla_1.15/spawn_rules/wolf.json
    Textures
    • resource_packs/vanilla/textures/entity/wolf/wolf.png
    • resource_packs/vanilla/textures/entity/wolf/wolf_angry.png
    • resource_packs/vanilla/textures/entity/wolf/wolf_tame.tga

    Material Info:

    Material: Wolf
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_OVERLAY",
            "USE_COLOR_MASK"
        ],
        "+states": [
            "DisableCulling"
        ]
    }