Snow Golem - 1.14.60.5

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Last Updated

The Snow Golem entity last updated in Minecraft Version old
View Entity Version History >>

What's Changed:

Changes since stable release 1.14.0.9

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.14.30.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[4]

Loot / Barter Loot / Additional Drops

Snowball

    Attack Damage
    • Default: 2
    Families
    • Default: Mob, Snowgolem
    Movement Speed
    • Default: 0.2
    Shoots Projectiles
    • Default: Snowball
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla/entities/snow_golem.json
    Animations
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/snow_golem.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/snow_golem.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/snow_golem.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/snow_golem.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/snowman.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/snow_golem.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/snowgolem/death1.fsb
    • resource_packs/vanilla/sounds/mob/snowgolem/death2.fsb
    • resource_packs/vanilla/sounds/mob/snowgolem/death3.fsb
    • resource_packs/vanilla/sounds/mob/snowgolem/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/snowgolem/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/snowgolem/hurt3.fsb
    • resource_packs/vanilla/sounds/random/bow.fsb
    Textures
    • resource_packs/vanilla/textures/entity/snow_golem.png

    Material Info:

    Material: Snow Golem
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }
    Material: Snow Golem Pumpkin
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }