Llama - 1.14.60.5

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Last Updated

The Llama entity last updated in Minecraft Version old
View Entity Version History >>

What's Changed:

Changes since stable release 1.14.0.9

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.14.30.2

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[15 - 30]

Loot / Barter Loot / Additional Drops

Leather

    Breedable
    • Llama Adult: Hay Block
    Can be Healed
    • Default: Hay Block, Wheat
    Families
    • Default: Llama, Mob
    Inventory Size
    • Llama Tamed: 16
    Mark Variations
    • Default
    • Llama Wandering Trader
    Movement Speed
    • Default: 0.25
    Shoots Projectiles
    • Default: Llama Spit
    Strength
    • Strength 2: 2
    • Strength 3: 3
    • Strength 4: 4
    • Strength 5: 5
    Variations
    • Llama Brown
    • Llama Creamy
    • Llama Gray
    • Llama White
    Other Attributes
    • Can be Renamed
    • Can be Ridden by Player > Llama Tamed
    • Can be Ridden by Player > Llama Wild
    • Can be Tamed > Llama Wild
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons
    • Strength > Strength 1

    Associated Files:

    Behavior File
    • behavior_packs/vanilla/entities/llama.json
    Animations
    • resource_packs/vanilla/animations/llama.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    • resource_packs/vanilla/animations/quadruped.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/llama.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/llama.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/llama.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/llama.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/llama.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/horse/armor.fsb
    • resource_packs/vanilla/sounds/mob/llama/angry1.fsb
    • resource_packs/vanilla/sounds/mob/llama/death1.fsb
    • resource_packs/vanilla/sounds/mob/llama/death2.fsb
    • resource_packs/vanilla/sounds/mob/llama/eat1.fsb
    • resource_packs/vanilla/sounds/mob/llama/eat2.fsb
    • resource_packs/vanilla/sounds/mob/llama/eat3.fsb
    • resource_packs/vanilla/sounds/mob/llama/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/llama/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/llama/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/llama/idle1.fsb
    • resource_packs/vanilla/sounds/mob/llama/idle2.fsb
    • resource_packs/vanilla/sounds/mob/llama/idle3.fsb
    • resource_packs/vanilla/sounds/mob/llama/idle4.fsb
    • resource_packs/vanilla/sounds/mob/llama/idle5.fsb
    • resource_packs/vanilla/sounds/mob/llama/spit1.fsb
    • resource_packs/vanilla/sounds/mob/llama/spit2.fsb
    • resource_packs/vanilla/sounds/mob/llama/step1.fsb
    • resource_packs/vanilla/sounds/mob/llama/step2.fsb
    • resource_packs/vanilla/sounds/mob/llama/step3.fsb
    • resource_packs/vanilla/sounds/mob/llama/step4.fsb
    • resource_packs/vanilla/sounds/mob/llama/step5.fsb
    • resource_packs/vanilla/sounds/mob/llama/swag.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/llama.json
    Textures
    • resource_packs/vanilla/textures/entity/llama/llama_brown.png
    • resource_packs/vanilla/textures/entity/llama/llama_creamy.png
    • resource_packs/vanilla/textures/entity/llama/llama_gray.png
    • resource_packs/vanilla/textures/entity/llama/llama_white.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_black.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_blue.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_brown.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_cyan.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_gray.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_green.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_light_blue.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_lime.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_magenta.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_none.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_orange.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_pink.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_purple.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_red.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_silver.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_white.png
    • resource_packs/vanilla/textures/entity/llama/decor/decor_yellow.png
    • resource_packs/vanilla/textures/entity/llama/decor/trader_llama_decor.png

    Material Info:

    Material: Llama
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 2,
            "textureWrap": "Clamp"
        },
        "+defines": [
            "USE_OVERLAY",
            "USE_MULTITEXTURE"
        ]
    }