Zombie Villager V2 - 1.14.30.2

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Last Updated

The Zombie Villager V2 entity last updated in Minecraft Version old
View Entity Version History >>

What's Changed:

Changes since stable release 1.14.0.9

There have been no changes to this entity or its associated files since this previous version

Changes since stable release 1.14.20.1

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops
  • Rotten Flesh
  • Iron Ingot
  • Carrot
  • Potato
    Attack Damage
    • Default: 3
    Can be Ridden by Mobs
    • Adult: Zombie
    Families
    • Armorer: Armorer, Mob, Monster, Undead, Zombie, Zombie Villager
    • Butcher: Butcher, Mob, Monster, Undead, Zombie, Zombie Villager
    • Cartographer: Cartographer, Mob, Monster, Undead, Zombie, Zombie Villager
    • Cleric: Cleric, Mob, Monster, Undead, Zombie, Zombie Villager
    • Farmer: Farmer, Mob, Monster, Undead, Zombie, Zombie Villager
    • Fisherman: Fisherman, Mob, Monster, Undead, Zombie, Zombie Villager
    • Fletcher: Fletcher, Mob, Monster, Undead, Zombie, Zombie Villager
    • Leatherworker: Leatherworker, Mob, Monster, Undead, Zombie, Zombie Villager
    • Librarian: Librarian, Mob, Monster, Undead, Zombie, Zombie Villager
    • Mason: Mason, Mob, Monster, Undead, Zombie, Zombie Villager
    • Nitwit: Mob, Monster, Nitwit, Undead, Zombie, Zombie Villager
    • Shepherd: Mob, Monster, Shepherd, Undead, Zombie, Zombie Villager
    • Toolsmith: Mob, Monster, Toolsmith, Undead, Zombie, Zombie Villager
    • Unskilled: Mob, Monster, Undead, Unskilled, Zombie, Zombie Villager
    • Weaponsmith: Mob, Monster, Undead, Weaponsmith, Zombie, Zombie Villager
    Mark Variations
    • Desert Villager
    • Jungle Villager
    • Savanna Villager
    • Snow Villager
    • Swamp Villager
    • Taiga Villager
    Movement Speed
    • Adult: 0.23
    • Baby: 0.35
    Variations
    • Armorer
    • Butcher
    • Cartographer
    • Cleric
    • Farmer
    • Fisherman
    • Fletcher
    • Leatherworker
    • Librarian
    • Mason
    • Nitwit
    • Shepherd
    • Toolsmith
    • Unskilled
    • Weaponsmith
    Other Attributes
    • Burns in Daylight
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla/entities/zombie_villager_v2.json
    Animations
    • resource_packs/vanilla/animations/humanoid.animation.json
    • resource_packs/vanilla/animations/zombie.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
    • resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/zombie_villager_v2.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/zombie_villager_v2.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/zombie.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/zombie_villager_v2.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/zombie/step1.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step2.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step3.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step4.fsb
    • resource_packs/vanilla/sounds/mob/zombie/step5.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/death.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/say1.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/say2.fsb
    • resource_packs/vanilla/sounds/mob/zombie_villager/say3.fsb
    Textures
    • resource_packs/vanilla/textures/entity/zombie_villager2/zombie-villager.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-desert-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-jungle-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-plains-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-savanna-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-snow-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-swamp-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/biomes/biome-taiga-zombie.png
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/armorer.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/butcher.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/cartographer.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/cleric.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/farmer.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/fisherman.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/fletcher.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/leatherworker.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/librarian.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/nitwit.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/shepherd.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/stonemason.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/toolsmith.tga
    • resource_packs/vanilla/textures/entity/zombie_villager2/professions/weaponsmith.tga

    Material Info:

    Material: Zombie Villager V2
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ],
        "depthFunc": "LessEqual"
    }
    Material: Zombie Villager V2 Masked
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Clamp"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "MASKED_MULTITEXTURE"
        ],
        "+states": [
            "DisableCulling"
        ],
        "depthFunc": "LessEqual"
    }