Husk - 1.14.1.5

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Last Updated

The Husk entity last updated in Minecraft Version old
View Entity Version History >>

What's Changed:

Changes since stable release 1.14.0.9

There have been no changes to this entity or its associated files since this previous version


Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops
  • Chainmail Helmet
  • Diamond Helmet
  • Golden Helmet
  • Iron Helmet
  • Leather Helmet
  • Rotten Flesh
  • Iron Ingot
  • Carrot
  • Potato
  • Iron Sword
  • Iron Shovel
    Attack Damage
    • Default: 3
    Can be Ridden by Mobs
    • Zombie Husk Adult: Zombie
    Families
    • Default: Husk, Mob, Monster, Undead, Zombie
    Movement Speed
    • Zombie Husk Adult: 0.23
    • Zombie Husk Baby: 0.35
    Variations
    • Default
    Other Attributes
    • Can be Renamed
    • Can Breath in Water
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla/entities/husk.json
    Animations
    • resource_packs/vanilla/animations/humanoid.animation.json
    • resource_packs/vanilla/animations/zombie.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
    • resource_packs/vanilla/animation_controllers/zombie.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/husk.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/husk.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/armor_set_chain.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_diamond.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_gold.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_iron.json
    • behavior_packs/vanilla/loot_tables/entities/armor_set_leather.json
    • behavior_packs/vanilla/loot_tables/entities/zombie.json
    • behavior_packs/vanilla/loot_tables/entities/zombie_equipment.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/husk.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/husk/death1.fsb
    • resource_packs/vanilla/sounds/mob/husk/death2.fsb
    • resource_packs/vanilla/sounds/mob/husk/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/husk/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/husk/idle1.fsb
    • resource_packs/vanilla/sounds/mob/husk/idle2.fsb
    • resource_packs/vanilla/sounds/mob/husk/idle3.fsb
    • resource_packs/vanilla/sounds/mob/husk/step1.fsb
    • resource_packs/vanilla/sounds/mob/husk/step2.fsb
    • resource_packs/vanilla/sounds/mob/husk/step3.fsb
    • resource_packs/vanilla/sounds/mob/husk/step4.fsb
    • resource_packs/vanilla/sounds/mob/husk/step5.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/husk.json
    Textures
    • resource_packs/vanilla/textures/entity/zombie/husk.png

    Material Info:

    Material: Husk
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }