Pillager - 1.13.1.5

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Last Updated

The Pillager entity last updated in Minecraft Version old
View Entity Version History >>

What's Changed:

There is no comparison data for version 1.13.1.5

This means it's probably identical to the previous version.



Statistics:

Health

[24]

Loot / Barter Loot / Additional Drops
  • Arrow
  • Banner
  • Crossbow
  • Emerald
  • Book
  • Iron Pick
  • Iron Axe
  • Iron Shovel
  • Iron Sword
  • Iron Helmet
  • Iron Chestplate
  • Iron Leggings
  • Iron Boots
    Attack Damage
    • Melee Attack: 3
    Families
    • Default: Illager, Mob, Monster, Pillager
    Movement Speed
    • Default: 0.35
    Shoots Projectiles
    • Ranged Attack: Arrow
    Variations
    • Default
    • Illager Squad Captain
    • Patrol Captain
    Other Attributes
    • Can be Renamed
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla/entities/pillager.json
    Animations
    • resource_packs/vanilla/animations/humanoid.animation.json
    • resource_packs/vanilla/animations/pillager.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/humanoid.animation_controllers.json
    • resource_packs/vanilla/animation_controllers/pillager.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/pillager.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/pillager.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/pillager.json
    • behavior_packs/vanilla/loot_tables/entities/pillager_captain_equipment.json
    • behavior_packs/vanilla/loot_tables/entities/pillager_gear.json
    • behavior_packs/vanilla/loot_tables/entities/pillager_raid.json
    • behavior_packs/vanilla/loot_tables/entities/raider_drops.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/pillager.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/pillager/celebrate1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/celebrate2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/celebrate4.fsb
    • resource_packs/vanilla/sounds/mob/pillager/death1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/death2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/horn_celebrate.fsb
    • resource_packs/vanilla/sounds/mob/pillager/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle1.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle2.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle3.fsb
    • resource_packs/vanilla/sounds/mob/pillager/idle4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/pillager.json
    Textures
    • resource_packs/vanilla/textures/entity/pillager.png

    Material Info:

    Material: Pillager
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }