Phantom - 1.13.0.34

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Last Updated

The Phantom entity last updated in Minecraft Version old
View Entity Version History >>

What's Changed:

Changes since stable release 1.12.0.28




Statistics:

Health

[20]

Loot / Barter Loot / Additional Drops

Phantom Membrane

    Attack Damage
    • Default: 6
    Families
    • Default: Mob, Monster, Phantom, Undead
    Movement Speed
    • Default: 1.8
    Other Attributes
    • Burns in Daylight
    • Can be Renamed
    • Can Breath Air
    • Has Collisions
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla/entities/phantom.json
    Animations
    • resource_packs/vanilla/animations/phantom.animation.json
    Animation Controllers
    • resource_packs/vanilla/animation_controllers/phantom.animation_controllers.json
    Entity
    • resource_packs/vanilla/entity/phantom.entity.json
    Geometry
    • resource_packs/vanilla/models/entity/phantom.geo.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/phantom.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/phantom.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/phantom/bite1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/bite2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/death1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/death2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/death3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/hurt3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle4.fsb
    • resource_packs/vanilla/sounds/mob/phantom/idle5.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop1.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop2.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop3.fsb
    • resource_packs/vanilla/sounds/mob/phantom/swoop4.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/phantom.json
    Textures
    • resource_packs/vanilla/textures/entity/phantom.tga

    Material Info:

    Material: Phantom
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_EMISSIVE"
        ],
        "+states": [
            "DisableCulling"
        ]
    }
    Material: Phantom Invisible
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST",
            "USE_EMISSIVE",
            "USE_ONLY_EMISSIVE"
        ],
        "+states": [
            "DisableCulling"
        ]
    }