Chicken - 1.13.0.34

<< back to entity list

Last Updated

The Chicken entity last updated in Minecraft Version old
View Entity Version History >>

What's Changed:

Changes since stable release 1.12.0.28




Statistics:

Health

[4]

Loot / Barter Loot / Additional Drops
  • Feather
  • Chicken
    Breedable
    • Chicken Adult: Beetroot Seeds, Melon Seeds, Pumpkin Seeds, Wheat Seeds
    Can be Ridden by Mobs
    • Chicken Adult: Zombie
    Families
    • Default: Chicken, Mob
    Movement Speed
    • Default: 0.25
    Other Attributes
    • Can be Renamed
    • Can Climb
    • Can Jump
    • Has Collisions
    • Has Gravity
    • Leashable
    • Pushable
    • Pushable by Pistons

    Associated Files:

    Behavior File
    • behavior_packs/vanilla/entities/chicken.json
    Animations
    • resource_packs/vanilla/animations/chicken.animation.json
    • resource_packs/vanilla/animations/look_at_target.animation.json
    Entity
    • resource_packs/vanilla/entity/chicken.entity.json
    Loot Tables
    • behavior_packs/vanilla/loot_tables/entities/chicken.json
    Render Controllers
    • resource_packs/vanilla/render_controllers/chicken.render_controllers.json
    Sounds
    • resource_packs/vanilla/sounds/mob/chicken/hurt1.fsb
    • resource_packs/vanilla/sounds/mob/chicken/hurt2.fsb
    • resource_packs/vanilla/sounds/mob/chicken/plop.fsb
    • resource_packs/vanilla/sounds/mob/chicken/say1.fsb
    • resource_packs/vanilla/sounds/mob/chicken/say2.fsb
    • resource_packs/vanilla/sounds/mob/chicken/say3.fsb
    • resource_packs/vanilla/sounds/mob/chicken/step1.fsb
    • resource_packs/vanilla/sounds/mob/chicken/step2.fsb
    Spawn Rules
    • behavior_packs/vanilla/spawn_rules/chicken.json
    Textures
    • resource_packs/vanilla/textures/entity/chicken.png

    Material Info:

    Material: Chicken
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 0,
            "textureFilter": "Point"
        },
        "+defines": [
            "USE_OVERLAY"
        ]
    }
    Material: Chicken Legs
    {
        "vertexShader": "shaders/entity.vertex",
        "vrGeometryShader": "shaders/entity.geometry",
        "fragmentShader": "shaders/entity.fragment",
        "vertexFields": [
            {
                "field": "Position"
            },
            {
                "field": "Normal"
            },
            {
                "field": "UV0"
            }
        ],
        "variants": [
            {
                "skinning": {
                    "+defines": [
                        "USE_SKINNING"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            },
            {
                "skinning_color": {
                    "+defines": [
                        "USE_SKINNING",
                        "USE_OVERLAY"
                    ],
                    "+states": [
                        "Blending"
                    ],
                    "vertexFields": [
                        {
                            "field": "Position"
                        },
                        {
                            "field": "BoneId0"
                        },
                        {
                            "field": "Color"
                        },
                        {
                            "field": "Normal"
                        },
                        {
                            "field": "UV0"
                        }
                    ]
                }
            }
        ],
        "msaaSupport": [
            "Both"
        ],
        "+samplerStates": {
            "samplerIndex": 1,
            "textureWrap": "Repeat"
        },
        "+defines": [
            "USE_OVERLAY",
            "ALPHA_TEST"
        ],
        "+states": [
            "DisableCulling"
        ]
    }